Home » Game News » Viral lock-in makes online games thrive and keeps millions away from home

Viral lock-in makes online games thrive and keeps millions away from home

When two Spanish footballers took control of the "FIFA 20" game after a Corona virus pandemic caused their La Liga game to be cancelled, a stadium-sized virtual audience watched the game online.

Last week's huge digital crowd was part of the booming digital gaming industry as record numbers flooded online servers to distract, entertain, and seemingly fragmented friendships with the "real world."

Real Betis forward Borja Iglesias won the goal with his own digital similarity in a 6-5 match against Sevilla, and in popular videos The game is streamed on Twitch.

The match was held at the same time as the original Derby, and Spain's premier match was postponed as part of the containment measures that also restricted the country's 46 million people to their homes to a large extent.

The host of the broadcast told his audience: "We do everything we can to make all of you happy so you can enjoy the epidemic at home."

COVID-19 infections have been reported in almost every country in the world, and crazy efforts have been made to curb the disease, prompting the closure of some of the world's largest cities.

It turns out that online gaming has caused a lot of resentment from many people in restricting movement, undermining countless public events, and endlessly hyping news about epidemics.

"It makes me less frustrated to spend a long time in a small space," Yang An said. Yang An conducted a two-week quarantine in China after returning to Shanghai from his hometown last month.

She told AFP she was passing time by playing up to 8 hours a day on a Nintendo Switch handheld game console.

-Surge in demand

Faced with growing demand, Internet providers are scrambling to support their networks.

American Telecom recently stated that within a week, game traffic on Verizon's network has surged by 75%, which is "unprecedented."

Software companies are also eager to accommodate a record number of users.

Rockstar Games, the publisher of the Wild West-themed adventure game titled "Red Dead Redemption", promises players that it will keep its online servers running smoothly after its global employees work from home.

The company has also launched additional in-game events to keep regular gamers in touch with their controllers.

Christian McCrea, a media research lecturer specializing in games at RMIT University in Australia, said that after the pandemic, the online gaming community may "take some way to create lost public space."

He pointed to Pokemon Go, a smartphone game that became a global phenomenon in 2016 when it attracted millions of people to the streets for virtual monster hunting. Family.

-"Big Impact"-

McCray said gaming habits could change dramatically in the coming months, with the vague appearance of further economic friction and long-term social isolation.

He said to AFP: "Overall, the biggest impact will be young children living at home for months, and parents losing their jobs." Games will be at the center of much of their spare time. "

Video games have long been blamed for causing a range of health problems, from repeated strains to vision problems.

The World Health Organization classified gaming addiction as a disease in 2018, and in the same year China cracked down on the industry out of concerns about teens spending too much time online.

But, ironically, senior gamers now appear among those most likely to cope with the epidemic and its impact on daily life.

Twitch broadcaster "Loeya" told her millions of fans on last week's broadcast that travel restrictions and school suspensions in her hometown of Sweden and elsewhere are unlikely to change much of her own indoor playtime.

The 22-year-old joked: "Technically, I have isolated myself as I did three years ago."

. (TagsToTranslate) Coronavirus World

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