Quiet, pleasant farm life simulation Stardew Valley was released on Steam in February 2016, and by April it had sold over 1 million copies-this is almost all games, especially entirely developed by one Four years later, the game is available on Mac and Linux, consoles, and mobile devices, and it's now over Ten million.
Star Dew Valley has sold more than 10 million copies. Think of it as weird and amazing when I made this game in my bedroom, no clue anyone wanted. Only 4 years ago! For everyone who has played this game, supported it and achieved all these goals: Thank you! !!January 23, 2020
There is no breakdown of sales by platform, which is unfortunate because it is interesting to see the comparison between PC, console and mobile phone numbers. Quite casually, Steam still seems to have easy control: Steam spy The number of ownerships is fixed between 50 and 10 million through the storefront, so even at the low end, it only has half the total number of ownerships.
One of the best things about Stardew Valley reaching this milestone is the community's response. Reddit is not always the most exciting place on the internet, but in r /Computer Games, /NintendoSwitch, /Star Dew Valley [Naturally], while others are frankly exciting.
Never forget: it all started with a Costco device and a display balanced on a Wii box.